Rethinking Mobile Learning & the Promise of Flying Cars

Presented at Penn State Web Conference 2014

Mobile technology innovation and growth have outpaced and outgrown our current teaching ideals and delivery methodologies at all levels of education. We are entering into a perfect storm for m-learning. Instead of top-down transmitting models, we could engage learners with collaborative models that are already in place via text messaging, and crowd sourcing that are available via social networks. We could encourage anywhere, anytime learning through instant access to information and more satisfying inquiry for teachers and learners. What is lacking in online learning delivery is the integration of mobile for content, access to course content and creating situated learning. The future of learning opportunities lies in context-aware ubiquitous learning, leveraging peer-to-peer, personalization, and multimedia interaction. Digital is the old way of thinking. Mobile is the new way – the way we think today.

FITC Screens 2013

Very exciting to be presenting “What You Can Learn From a 4 Year Old About Ponies and Mobile UX” at FITC Screen 2013.

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Look at mobile from a child’s perspective to gain insight to practical take-a-ways for implementation with real world examples. See how storytelling, usability and interactive design change the mobile user experience when designed and developed with a four year in mind.

In this session, explore a project case study involving the UX for the various mobile platforms and decisions regarding navigation, content strategy based on testing the user experience with my 4 year old daughter by changing to kid friendly content and images.

Take advantage of the humbling and brutal honesty of kids to build practical and engaging mobile web applications. Feedback was used to make changes to the RWD site’s user experience and the content strategy. If you can engage a 4 year old with good UX, you can certainly engage the target market with good UI/UX, presentation and navigation.

Answer the pressing question “where are the ponies?” in your mobile UX.